A very brief note, written simply because there's been a lot of babbling about Darkfall (here's a sample
I hope Darkfall does very well. I doubt it will. I hope it does well because it's good for the MMO industry to diversify and to satisfy lots of different people by having lots of different offerings out there. I doubt it will because the core attractor -- smash everyone and smash them until they cry -- is not widely appealing for a wide variety of reasons.
One of these reasons is very simple. The more you allow people to be vicious dickheads to each other, the more likely you'll attract vicious dickheads to the game. If your primary goal is to treat other people like punching bags, and most games won't let you do that, and then one comes along that does... that person is going to go to that game.
On top of that, if such a person becomes everyone else's
punching bag, they're going to leave.
If Darkfall's able to thrive with 20-30K players, then I will count it as a success. If it grows to over 80K by this time next year, there's one of two things going on: 1) Like EVE Online, the "OMG PVP" of the game is wildly exaggerated, or 2) there's a lot more switch people out there than I thought, and I need to invest in ball gags and buggy whips ASAP.